A Framework for Why Play-to-Earn Crypto Games Work (when real money trading in traditional games mostly failed)

published on 23 September 2021

✍️ @themikesteez

In a masterful Twitter thread, a16z partner and video game veteran Jon Lai shared his thoughts on why the crypto play-to-earn gaming model has been successful despite the many failures of traditional games to adopt real-world money trading.

He dives into why real money trading DID NOT work in such games as Diablo 3, Artifact, and Star Wars Battlefront II...why it DID work in games like Counterstrike, World of Warcraft, Eve Online, Genshin Impact...and why it succeeds in play-to-earn crypto games.

Tap the tweet below to read:

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All investment strategies and investments involve risk of loss. Nothing contained in this magical newsletter should be construed as financial or investment advice. We’re just two brains connecting through cyberspace and shooting the shit about the wild world of blockchain gaming, where buzzwords like “crypto” and “NFTs” roam freely. Any reference to an investment's past or potential performance is not, and should not be construed as, a recommendation or as a guarantee of any specific outcome or profit. Remember to do your own damn research and don’t just ape into things like I did with all those shitcoins from the Spring 2021 bull run.

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